Date(s) - 02/05/21 - 02/07/21
Black Ops Paintball
Milsim Event Hosted at BlackOps Airsoft in Fayetteville, NC
Get ready for a Massive Attack and Defend Operation on February 5th. Gather your comrades to regain your cities from the J.S.A.C Forces.
TICKETS and Add-ons CAN BE FOUND HERE:
Ticket Tiers: (All ticket tiers have limited availability)
Early Bird $65 (Present -Dec. 4th)
Registration $85 (Dec. 4 – Jan. 3)
Late Registration $100 (Jan. 4 – Feb. 3)
Super Late Registration $110. (Feb. 4-6)
*NO REFUNDS WILL BE GIVEN. UNLESS ACTIVE MILITARY. Please make proper arrangements to attend this event. This Event will happen rain or shine.
ALL PLAYERS REPORT TO PROSHOP FOR REGISTRATION, CHRONO AND SAFETY BRIEF.
Camping setup available at 2:00pm
Early registration/chrono 5:00 PM – 7:00 PM @Pro Shop Garage
7:00 AM – 8:30 AM
Chrono/Registration Open/Closes @Pro Shop Garage
Safety Brief @ Pro Shop Garage
Players Meet at HQ’s with CO’s
9:30 AM – 12:30 PM
Game Starts (first evolution)
12:30 PM – 2:00 PM
Players Report to HQ’s for CO Sitrep
2:30 PM – 5:30 PM
Game Resumes (second evolution)
5:30 PM – 7:00 PM
Break For Dinner
Players report to HQ’s (Teams switch respawns)
Players @ HQ for CO Sitrep (Teams switch respawns)
10:00 AM – 1:00 PM
Game start (third evolution)
Awards/Raffle @ Pro Shop Garage
You must have a DEAD RAG to participate in this EVENT! AND FULL SEAL EYE PRO. NO EXCEPTIONS
ALL PARTICIPANTS MUST HAVE MATCHING TOP AND BOTTOM CAMO that corresponds to their sides base camo being Green or Tan. NO JEANS, GYM SHORTS, FLANNELS ETC. YOU WILL NOT BE ABLE TO PLAY IF THIS IS WORN.
ALL AIRSOFT REPLICAS WILL BE CHRONO’d USING .32g bbs. and tagged with the joules reported.
Each role is weapon class specific.
(No M4’s as dmrs, m4s with drum mag as support etc.)
– HPA Regulators will be wrapped with tamper proof tape
– Pistols will not need to be chrono’d. 0ft MED
NO SMG CLASS (will be treated as a Rifleman)
RIfleman: 0-1.55 Joules
NO MED 0ft, Semi Auto Only
Support Gunner: 0-1.86 Joules
MED is 50ft for lmgs.
DMR: 1.55-2.0 Joules
SEMI (Locked) ONLY 75 ft MED
SNIPER: 1.55-2.9 Joules
BOLT ONLY 100 ft MED
– Remain in the proper uniform that corresponds to your ticket.
– Uniforms must match the base color of your side.
– Cold weather clothing must also be the same base color of your side.
– Headgear can be any color EXCEPT NO BLACK OR RED HEADGEAR.
-NO GRAY UNIFORMS ALLOWED
– Gear color does not matter.
Everyone must sign a waiver, have a wrist band, be safety briefed, display the event patch, chrono and have gun tag present before playing. Chrono violation will result in immediate removal from the field.
ANY VIOLATION OF THE FOLLOWING RULES AT ANY TIME IS CAUSE TO BE ASKED TO LEAVE
This is a MID CAP ONLY EVENT.
Excluding Support Weapons (support weapons are limited to 2x 2500 box mags on the field) and field provided rental guns (1x high cap allowed).
NIGHT EVENT REQUIRES RED DEAD LIGHT (OF ANY SORT).
1. Full Face Protection Required under the age of 18. Preferably a mesh lower face mask. Balaclava’s, Shemaghs, and other items are acceptable but must remain covering the lower half of the players face while on the field. Full face is strongly recommended for players over 18 but not mandatory.
2. All Eye Pro must be full seal. No Mesh goggles allowed. To be considered full seal, eye protection must be able to pass the pencil test. If a pencil eraser can pass between the glasses and your face it is not full seal and not approved for play.
3. Do not remove Eye Pro on the field at any time. You get one warning, upon a second offense you will be asked to sit out for an hour, upon a third offense you will be asked to leave the field for the day.
4. If you lose your Eye Pro for any reason, or are hurt while on the field follow the following procedure. Cover your face with your hands and yell “Blind Man” as loud as you can. Everyone who hears this, repeats it, and everything comes to a stop until a ref gives the all clear. This is for emergencies ONLY.
5. Mags out and no firing in the staging area or parking lot.
6. No Safety Kills
7. Knife kills can be performed by either a tap from a mock knife, axe, etc. or by a tag with your hand to an enemy player. Knife kills are non-negotiable and must be honored. Do not do anything to give away the enemy player’s position. Dead Player can be medic’d using a tourniquet or bleed out for 5 min and return to respawn
8. Thunder B’s and other sound grenades (TAGGIN Rounds are approved this year) have a 15 ft kill radius or kill one room in a walled off structure. Hard cover between your entire body and the point of detonation is the only way to prevent the kill. Pea Grenades and Enola Gaye grenades have a 15 ft kill radius and if you are struck by any part of the grenade outside of 15 ft you are also dead. Any other non sound grenade (IE: Tornado/Cyclone Grenades) must have a bb strike to kill.
9. Airstrikes deployed by admin can either kill entire buildings + 15ft around the building on all sides (4-airstrikes used at once) OR just a 15ft kill radius (1-airstrike used). This all depends on the # of airstrikes authorized by the CO. Follow admin’s instructions if caught in an airstrike.
10. Enola Gaye smoke only unless otherwise approved by a ref. (Cold burning smoke is allowed.)
11. SEMI AUTO ONLY for all weapons except an approved support weapon.
12. No Blind Fire. You must be able to see what you are shooting at. Players can shoot through holes so long as they are as big as their face and can see where their rounds are going. No Crack Shooting.
13. Dead men don’t talk. Dead men cannot say or do anything that will affect gameplay. They may talk amongst themselves or pick on their friends but cannot give out information.
14. Ricochets are the only hit that doesn’t count. Any direct bb strike to your person or gear counts as a HIT. This Includes friendly fire. Weapon Hits do not count. If you think you may have been hit call hit and wait for a medic or bleed out. “When in doubt, call out.” If a player is shooting through soft cover (being bushes or shrubs) this is not considered a ricochet and is a direct hit.
15. No Riot Shields allowed
16. When eliminated pull a dead rag or raise your hand and loudly call “HIT” and wait for a medic or bleed out for 5 min and walk back to respawn. The only exception to this is knife kills. In the event of a knife kill you pull your rag or raise your hand and do not give the enemy’s position away.
17. Medics. Each player must carry 2 tourniquets. (Ex. Ace bandage, MSW tourniquets, hair scrunchie, rope etc). Once a player is deemed “hit” their teammates may locate that players tourniquet and tie or secure it on any portion of that players body. And will then be considered revived or in play. Once they have used their 2 tourniquets, on their third life once hit they will bleed out for 5 min and then walk back to respawn.
18. No overshooting or shooting after calling hit. Give the player you are shooting at a chance to call out before continuing to shoot them. If you have an issue get a referee’s attention and point out the problem player. Shooting another player after calling hit is grounds for removal from the field. IF YOU ARE IN THE LINE OF FIRE, REMOVE YOURSELF FROM THAT AREA IF YOUR HIT TO AVOID BEING OVERSHOT. However if a medic comes to revive you, you must return to your previous position.
19. Referee decisions are final. If they say you are hit, you are hit. Don’t argue. Referee’s will not call you out unless they are 100% sure you are hit.
20. There will be a game brief explaining the game type, spawn points, and rules. You must be present for game brief to play. No talking during game brief. Please give the referee your undivided attention.
21. No verbal abuse or physical contact other than what is allowed for gameplay. (Don’t curse someone out. Don’t fight on the field.)
22. No alcohol or drugs on site.
23. No real weapons on the field. Firearms should be left secured in locked vehicles. Pocket knives or multi-tools safely secured in pockets or pouches are OK. No real blades of any kind strapped to player’s kit.